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If you are completely new to game design and don't know where to start, then our 2D game design tutorials are the perfect way to begin learning the foundation of game design. In our 2D Game Design section you will be building games in just your first hour of training. We have all played iconic 2D platformers like Mario Bros. and Sonic the Hedge Hog. Now it's time to create your own 2D games with our fun tutorials.
Have you ever wondered how those amazing 3D games you play on your Xbox or iPhone are made? In our 3D Game Design section you will be lead step by step through all the tools and techniques you need to build your own 3D games. In this section you will be learning the powerful Unity3D game engine. Which gives you the ability to publish your games to the iTunes app store, Android Market, Xbox, PS4, and Nintendo WiiU.
If you are serious about becoming a game designer then you will want to be well trained as both a programmer and an artists. In the 3D Animation section of the site you will be learning powerful 3D animation and modeling tools like Autodesk Maya, 3DS Max, and Mudbox. By the end of this series you will be building advanced 3D models and animations which you can use in your own games.
Learning by doing is the best way to really grasp what you have learned. Even better. Learn how to program by making video games! Throughout the entire 3D Game Design series you will be learning how to code in Unity3D using the powerful c# coding language. You will learn advanced coding techniques while building some very exciting game actions inside the Unity game engine.
Take your art skills to the next level with our digital painting training series. This incredible series is packet with tons of fun tutorials which teach you everything from the fundamentals of digital painting up to creating advanced environment, character and creature illustrations. Learn how to create amazing art for your games, make amazing matte paintings from Hollywood films, or just become the best digital artist you can be.
In today's episode of Good Game Design we'll look at the silent storytelling principle. Most games have a story of some sort but there are different ways for a game to tell it. Some do this through cut scenes or dialog boxes, while others take a more organic approach through gameplay. The silent storytelling principle is...read more
Do you like education games? No, of course not! Nobody does. No one likes learning things while you're playing a game. I'm kidding, of course. Some people enjoy them, but very few people enjoy a game withholding the fun from them while it tries to explain itself. You've probably been there. The unskippable tutorial that never ends...read more
I know we've talked a lot about Free2Play in the last year but as it becomes clearer and clearer that it's going to be one of the predominant ways that we pay for games in the next decade, it becomes increasingly important that we, both as designers and as consumers, explore the ins and outs of this model. Unfortunately, something like 85% of the Free2Play games we see out there are just doing it wrong.read more
We've talked previously about how a good tutorial is integral to being able to deliver a deep, rich game and still reach a large audience. Today we're going to talk about how to actually put one together. While the specifics vary from game to game, there's a few simple rules that pretty much every game should be able to follow.read more
Like most jobs, developing software takes on a lot of different forms, but the heart of it comes down to problem solving, designing a new system architecture, implementing a feature, finding and fixing bugs, all of these come down to analyzing a problem, breaking it down into its essential pieces and coming up with a solution.read more